Data socket Material#
Inherits from dsock.Material
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Methods#
switch#
Geometry node [Switch].
- Args:
switch: Boolean true: Material node_label (str): Node label node_color (color): Node background color
- Returns:
Material
Node creation
Node
Switch
input_type = ‘MATERIAL’
Blender reference : GeometryNodeSwitch
from geonodes import nodes nodes.Switch(false=self, switch=switch, true=true, input_type='MATERIAL', label=node_label, node_color=node_color)
selection#
Geometry node [Material Selection].
- Args:
node_label (str): Node label node_color (color): Node background color
- Returns:
Boolean
Node creation
Node
MaterialSelection
Blender reference : GeometryNodeMaterialSelection
from geonodes import nodes nodes.MaterialSelection(material=self, label=node_label, node_color=node_color)