Data socket Material#

Inherits from dsock.Material

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Methods#

switch#

Geometry node [Switch].

Args:

switch: Boolean true: Material node_label (str): Node label node_color (color): Node background color

Returns:

Material

Node creation

Node Switch

  • input_type = ‘MATERIAL’

Blender reference : GeometryNodeSwitch

from geonodes import nodes
nodes.Switch(false=self, switch=switch, true=true, input_type='MATERIAL', label=node_label, node_color=node_color)

selection#

Geometry node [Material Selection].

Args:

node_label (str): Node label node_color (color): Node background color

Returns:

Boolean

Node creation

Node MaterialSelection

Blender reference : GeometryNodeMaterialSelection

from geonodes import nodes
nodes.MaterialSelection(material=self, label=node_label, node_color=node_color)