Node FilletCurve#
Geometry node name: Fillet Curve
Blender type: Fillet Curve
go to index
Initialization#
from geonodes import nodes
node = nodes.FilletCurve(curve=None, count=None, radius=None, limit_radius=None, mode='BEZIER', label=None, node_color=None)
Arguments#
Input sockets#
curve : Curve
count : Integer
radius : Float
limit_radius : Boolean
Parameters#
mode : str (default = ‘BEZIER’) in (‘BEZIER’, ‘POLY’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
curve : Curve