Node FilletCurve#

Geometry node name: Fillet Curve
Blender type: Fillet Curve

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Initialization#

from geonodes import nodes
node = nodes.FilletCurve(curve=None, count=None, radius=None, limit_radius=None, mode='BEZIER', label=None, node_color=None)

Arguments#

Input sockets#

  • curve : Curve

  • count : Integer

  • radius : Float

  • limit_radius : Boolean

Parameters#

  • mode : str (default = ‘BEZIER’) in (‘BEZIER’, ‘POLY’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • curve : Curve