Node Gradient Texture#
main - nodes - nodes menus
geonodes name:
GradientTexture
bl_idname:
ShaderNodeTexGradient
from geonodes import nodes
node = nodes.GradientTexture(vector=None, gradient_type='LINEAR')
Args:#
Input socket arguments:#
vector: Vector
Node parameter arguments:#
gradient_type (str): default = ‘LINEAR’ in (‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’)
Output sockets:#
Implementation#
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