Node TransferAttribute#
Geometry node name: Transfer Attribute
Blender type: Transfer Attribute
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Initialization#
from geonodes import nodes
node = nodes.TransferAttribute(source=None, attribute=None, source_position=None, index=None, data_type='FLOAT', domain='POINT', mapping='NEAREST_FACE_INTERPOLATED', label=None, node_color=None)
Arguments#
Input sockets#
source : Geometry
attribute : data_type dependant
source_position : Vector
index : Integer
Parameters#
data_type : str (default = ‘FLOAT’) in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘FLOAT_COLOR’, ‘BOOLEAN’)
domain : str (default = ‘POINT’) in (‘POINT’, ‘EDGE’, ‘FACE’, ‘CORNER’, ‘CURVE’, ‘INSTANCE’)
mapping : str (default = ‘NEAREST_FACE_INTERPOLATED’) in (‘NEAREST_FACE_INTERPOLATED’, ‘NEAREST’, ‘INDEX’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Data type dependant sockets#
Driving parameter : data_type in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘FLOAT_COLOR’, ‘BOOLEAN’)
Input sockets : [‘attribute’]
Output sockets : [‘attribute’]
Output sockets#
attribute : data_type dependant
Data sockets#
Data socket classes implementing this node.
Geometry.transfer_boolean : Method
Geometry.transfer_color : Method
Geometry.transfer_float : Method
Geometry.transfer_integer : Method
Geometry.transfer_vector : Method