Class Image#
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Content#
Properties
Inherited
bl_idname | bnode | is_multi_input | is_output | is_plugged | links | name | node_chain_label | socket_index
Class and static methods
Inherited
get_bl_idname | get_class_name | gives_bsocket | is_socket | is_vector | python_type_to_socket | value_data_type
Methods
Inherited
connected_sockets | get_blender_socket | init_domains | init_socket | plug | reroute | reset_properties | stack | to_output
Class and static methods#
Input#
@classmethod
def Input(cls, value = None, name="Image", description="")
Create an Image input socket in the Group Input Node
Args:#
name: The socket name
description: User tip
Returns:#
Image: The Image data socket
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Methods#
switch#
def switch(self, switch=None, true=None)
Node: Switch | Blender reference | api reference
Args:#
switch: Boolean
true: Image
Returns:#
socket
output
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texture#
def texture(self, vector=None, frame=None, extension='REPEAT', interpolation='Linear')
Node: Image Texture | Blender reference | api reference
Args:#
vector: Vector
frame: Integer
extension (str): ‘REPEAT’ in [REPEAT, EXTEND, CLIP]
interpolation (str): ‘Linear’ in [Linear, Closest, Cubic]
Returns:#
tuple (’
color
’, ‘alpha
’)
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