Node ImageTexture#
Geometry node name: Image Texture
Blender type: Image Texture
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Initialization#
from geonodes import nodes
node = nodes.ImageTexture(image=None, vector=None, frame=None, extension='REPEAT', interpolation='Linear', label=None, node_color=None)
Arguments#
Input sockets#
image : Image
vector : Vector
frame : Integer
Parameters#
extension : str (default = ‘REPEAT’) in (‘REPEAT’, ‘EXTEND’, ‘CLIP’)
interpolation : str (default = ‘Linear’) in (‘Linear’, ‘Closest’, ‘Cubic’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
color : Color
alpha : Float