Node Brick Texture#

from geonodes import nodes

node = nodes.BrickTexture(vector=None, color1=None, color2=None, mortar=None, scale=None, mortar_size=None, mortar_smooth=None, bias=None, brick_width=None, row_height=None, offset=0.5, offset_frequency=2, squash=1.0, squash_frequency=2)

Blender Image

Args:#

Input socket arguments:#

Node parameter arguments:#

  • offset (float): default = 0.5

  • offset_frequency (int): default = 2

  • squash (float): default = 1.0

  • squash_frequency (int): default = 2

Output sockets:#

Implementation#

Class or method name

Definition

Texture

brick

@staticmethod
def brick(vector=None, color1=None, color2=None, mortar=None, scale=None, mortar_size=None, mortar_smooth=None, bias=None, brick_width=None, row_height=None, offset=0.5, offset_frequency=2, squash=1.0, squash_frequency=2):

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