Node Brick Texture#
main - nodes - nodes menus
geonodes name:
BrickTexture
bl_idname:
ShaderNodeTexBrick
from geonodes import nodes
node = nodes.BrickTexture(vector=None, color1=None, color2=None, mortar=None, scale=None, mortar_size=None, mortar_smooth=None, bias=None, brick_width=None, row_height=None, offset=0.5, offset_frequency=2, squash=1.0, squash_frequency=2)
Args:#
Input socket arguments:#
Node parameter arguments:#
offset (float): default = 0.5
offset_frequency (int): default = 2
squash (float): default = 1.0
squash_frequency (int): default = 2
Output sockets:#
Implementation#
Class or method name |
Definition |
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