Node RandomValue#

Geometry node name: Random Value
Blender type: Random Value

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Initialization#

from geonodes import nodes
node = nodes.RandomValue(min=None, max=None, probability=None, ID=None, seed=None, data_type='FLOAT', label=None, node_color=None)

Arguments#

Input sockets#

  • min : data_type dependant

  • max : data_type dependant

  • probability : Float

  • ID : Integer

  • seed : Integer

Parameters#

  • data_type : str (default = ‘FLOAT’) in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘BOOLEAN’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Data type dependant sockets#

  • Driving parameter : data_type in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘BOOLEAN’)

  • Input sockets : [‘min’, ‘max’]

  • Output sockets : [‘value’]

Output sockets#

  • value : data_type dependant