Node RandomValue#
Geometry node name: Random Value
Blender type: Random Value
go to index
Initialization#
from geonodes import nodes
node = nodes.RandomValue(min=None, max=None, probability=None, ID=None, seed=None, data_type='FLOAT', label=None, node_color=None)
Arguments#
Input sockets#
min : data_type dependant
max : data_type dependant
probability : Float
ID : Integer
seed : Integer
Parameters#
data_type : str (default = ‘FLOAT’) in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘BOOLEAN’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Data type dependant sockets#
Driving parameter : data_type in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘BOOLEAN’)
Input sockets : [‘min’, ‘max’]
Output sockets : [‘value’]
Output sockets#
value : data_type dependant