Node Musgrave Texture#

from geonodes import nodes

node = nodes.MusgraveTexture(vector=None, w=None, scale=None, detail=None, dimension=None, lacunarity=None, offset=None, gain=None, musgrave_dimensions='3D', musgrave_type='FBM')

Blender Image

Args:#

Input socket arguments:#

Node parameter arguments:#

  • musgrave_dimensions (str): default = ‘3D’ in (‘1D’, ‘2D’, ‘3D’, ‘4D’)

  • musgrave_type (str): default = ‘FBM’ in (‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’)

Output sockets:#

Implementation#

Class or method name

Definition

Texture

musgrave

@staticmethod
def musgrave(vector=None, w=None, scale=None, detail=None, dimension=None, lacunarity=None, offset=None, gain=None, musgrave_dimensions='3D', musgrave_type='FBM'):

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