Node Musgrave Texture#
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geonodes name:
MusgraveTexture
bl_idname:
ShaderNodeTexMusgrave
from geonodes import nodes
node = nodes.MusgraveTexture(vector=None, w=None, scale=None, detail=None, dimension=None, lacunarity=None, offset=None, gain=None, musgrave_dimensions='3D', musgrave_type='FBM')
Args:#
Input socket arguments:#
Node parameter arguments:#
musgrave_dimensions (str): default = ‘3D’ in (‘1D’, ‘2D’, ‘3D’, ‘4D’)
musgrave_type (str): default = ‘FBM’ in (‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’)
Output sockets:#
fac : Float
Implementation#
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Definition |
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