Node Mix#

Geometry node name: Mix
Blender type: Mix

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Initialization#

from geonodes import nodes
node = nodes.Mix(factor=None, a=None, b=None, blend_type='MIX', clamp_factor=True, clamp_result=False, data_type='FLOAT', factor_mode='UNIFORM', label=None, node_color=None)

Arguments#

Input sockets#

  • factor : data_type dependant

  • a : data_type dependant

  • b : data_type dependant

Parameters#

  • blend_type : str (default = ‘MIX’) in (‘MIX’, ‘DARKEN’, ‘MULTIPLY’, ‘BURN’, ‘LIGHTEN’, ‘SCREEN’, ‘DODGE’, ‘ADD’, ‘OVERLAY’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’, ‘DIFFERENCE’, ‘SUBTRACT’, ‘DIVIDE’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘VALUE’)

  • clamp_factor : bool (default = True)

  • clamp_result : bool (default = False)

  • data_type : str (default = ‘FLOAT’) in (‘FLOAT’, ‘VECTOR’, ‘RGBA’)

  • factor_mode : str (default = ‘UNIFORM’) in (‘UNIFORM’, ‘NON_UNIFORM’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Data type dependant sockets#

  • Driving parameter : data_type in (‘FLOAT’, ‘VECTOR’, ‘RGBA’)

  • Input sockets : [‘factor’, ‘a’, ‘b’]

  • Output sockets : [‘result’]

Output sockets#

  • result : data_type dependant