Node Quadrilateral#

Geometry node name: Quadrilateral
Blender type: Quadrilateral

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Initialization#

from geonodes import nodes
node = nodes.Quadrilateral(width=None, height=None, bottom_width=None, top_width=None, offset=None, bottom_height=None, top_height=None, point_1=None, point_2=None, point_3=None, point_4=None, mode='RECTANGLE', label=None, node_color=None)

Arguments#

Input sockets#

  • width : Float

  • height : Float

  • bottom_width : Float

  • top_width : Float

  • offset : Float

  • bottom_height : Float

  • top_height : Float

  • point_1 : Vector

  • point_2 : Vector

  • point_3 : Vector

  • point_4 : Vector

Parameters#

  • mode : str (default = ‘RECTANGLE’) in (‘RECTANGLE’, ‘PARALLELOGRAM’, ‘TRAPEZOID’, ‘KITE’, ‘POINTS’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • curve : Curve