Node Quadrilateral#
Geometry node name: Quadrilateral
Blender type: Quadrilateral
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Initialization#
from geonodes import nodes
node = nodes.Quadrilateral(width=None, height=None, bottom_width=None, top_width=None, offset=None, bottom_height=None, top_height=None, point_1=None, point_2=None, point_3=None, point_4=None, mode='RECTANGLE', label=None, node_color=None)
Arguments#
Input sockets#
width : Float
height : Float
bottom_width : Float
top_width : Float
offset : Float
bottom_height : Float
top_height : Float
point_1 : Vector
point_2 : Vector
point_3 : Vector
point_4 : Vector
Parameters#
mode : str (default = ‘RECTANGLE’) in (‘RECTANGLE’, ‘PARALLELOGRAM’, ‘TRAPEZOID’, ‘KITE’, ‘POINTS’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
curve : Curve