Node Map Range#
main - nodes - nodes menus
geonodes name:
MapRange
bl_idname:
ShaderNodeMapRange
from geonodes import nodes
node = nodes.MapRange(value=None, from_min=None, from_max=None, to_min=None, to_max=None, steps=None, vector=None, clamp=True, data_type='FLOAT', interpolation_type='LINEAR')
Args:#
Input socket arguments:#
Node parameter arguments:#
clamp (bool): default = True
data_type (str): default = ‘FLOAT’ in (‘FLOAT’, ‘FLOAT_VECTOR’)
interpolation_type (str): default = ‘LINEAR’ in (‘LINEAR’, ‘STEPPED’, ‘SMOOTHSTEP’, ‘SMOOTHERSTEP’)
Output sockets:#
Implementation#
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