Texture |
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wave |
@staticmethod def wave(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, bands_direction='X', rings_direction='X', wave_profile='SIN', wave_type='BANDS'):
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wave_bands |
@staticmethod def wave_bands(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X', wave_profile='SIN'):
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wave_rings |
@staticmethod def wave_rings(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X', wave_profile='SIN'):
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wave_bands_sine |
@staticmethod def wave_bands_sine(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X'):
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wave_bands_saw |
@staticmethod def wave_bands_saw(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X'):
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wave_bands_triangle |
@staticmethod def wave_bands_triangle(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X'):
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wave_rings_sine |
@staticmethod def wave_rings_sine(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X'):
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wave_rings_saw |
@staticmethod def wave_rings_saw(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X'):
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wave_rings_triangle |
@staticmethod def wave_rings_triangle(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, direction='X'):
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