Node Arc#

Geometry node name: Arc
Blender type: Arc

go to index

Initialization#

from geonodes import nodes
node = nodes.Arc(resolution=None, start=None, middle=None, end=None, radius=None, start_angle=None, sweep_angle=None, offset_angle=None, connect_center=None, invert_arc=None, mode='RADIUS', label=None, node_color=None)

Arguments#

Input sockets#

  • resolution : Integer

  • start : Vector

  • middle : Vector

  • end : Vector

  • radius : Float

  • start_angle : Float

  • sweep_angle : Float

  • offset_angle : Float

  • connect_center : Boolean

  • invert_arc : Boolean

Parameters#

  • mode : str (default = ‘RADIUS’) in (‘POINTS’, ‘RADIUS’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • curve : Curve

  • center : Vector

  • normal : Vector

  • radius : Float