Node VoronoiTexture#
Geometry node name: Voronoi Texture
Blender type: Voronoi Texture
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Initialization#
from geonodes import nodes
node = nodes.VoronoiTexture(vector=None, w=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D', label=None, node_color=None)
Arguments#
Input sockets#
vector : Vector
w : Float
scale : Float
smoothness : Float
exponent : Float
randomness : Float
Parameters#
distance : str (default = ‘EUCLIDEAN’) in (‘EUCLIDEAN’, ‘MANHATTAN’, ‘CHEBYCHEV’, ‘MINKOWSKI’)
feature : str (default = ‘F1’) in (‘F1’, ‘F2’, ‘SMOOTH_F1’, ‘DISTANCE_TO_EDGE’, ‘N_SPHERE_RADIUS’)
voronoi_dimensions : str (default = ‘3D’) in (‘1D’, ‘2D’, ‘3D’, ‘4D’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
distance : Float
color : Color
position : Vector
w : Float
radius : Float