Node VoronoiTexture#

Geometry node name: Voronoi Texture
Blender type: Voronoi Texture

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Initialization#

from geonodes import nodes
node = nodes.VoronoiTexture(vector=None, w=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D', label=None, node_color=None)

Arguments#

Input sockets#

  • vector : Vector

  • w : Float

  • scale : Float

  • smoothness : Float

  • exponent : Float

  • randomness : Float

Parameters#

  • distance : str (default = ‘EUCLIDEAN’) in (‘EUCLIDEAN’, ‘MANHATTAN’, ‘CHEBYCHEV’, ‘MINKOWSKI’)

  • feature : str (default = ‘F1’) in (‘F1’, ‘F2’, ‘SMOOTH_F1’, ‘DISTANCE_TO_EDGE’, ‘N_SPHERE_RADIUS’)

  • voronoi_dimensions : str (default = ‘3D’) in (‘1D’, ‘2D’, ‘3D’, ‘4D’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • distance : Float

  • color : Color

  • position : Vector

  • w : Float

  • radius : Float