Node BrickTexture#
Geometry node name: Brick Texture
Blender type: Brick Texture
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Initialization#
from geonodes import nodes
node = nodes.BrickTexture(vector=None, color1=None, color2=None, mortar=None, scale=None, mortar_size=None, mortar_smooth=None, bias=None, brick_width=None, row_height=None, offset=0.5, offset_frequency=2, squash=1.0, squash_frequency=2, label=None, node_color=None)
Arguments#
Input sockets#
vector : Vector
color1 : Color
color2 : Color
mortar : Color
scale : Float
mortar_size : Float
mortar_smooth : Float
bias : Float
brick_width : Float
row_height : Float
Parameters#
offset : float (default = 0.5)
offset_frequency : int (default = 2)
squash : float (default = 1.0)
squash_frequency : int (default = 2)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
color : Color
fac : Float