Node BrickTexture#

Geometry node name: Brick Texture
Blender type: Brick Texture

go to index

Initialization#

from geonodes import nodes
node = nodes.BrickTexture(vector=None, color1=None, color2=None, mortar=None, scale=None, mortar_size=None, mortar_smooth=None, bias=None, brick_width=None, row_height=None, offset=0.5, offset_frequency=2, squash=1.0, squash_frequency=2, label=None, node_color=None)

Arguments#

Input sockets#

  • vector : Vector

  • color1 : Color

  • color2 : Color

  • mortar : Color

  • scale : Float

  • mortar_size : Float

  • mortar_smooth : Float

  • bias : Float

  • brick_width : Float

  • row_height : Float

Parameters#

  • offset : float (default = 0.5)

  • offset_frequency : int (default = 2)

  • squash : float (default = 1.0)

  • squash_frequency : int (default = 2)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • color : Color

  • fac : Float