Node DistributePointsOnFaces#
Geometry node name: Distribute Points on Faces
Blender type: Distribute Points on Faces
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Initialization#
from geonodes import nodes
node = nodes.DistributePointsOnFaces(mesh=None, selection=None, distance_min=None, density_max=None, density=None, density_factor=None, seed=None, distribute_method='RANDOM', label=None, node_color=None)
Arguments#
Input sockets#
mesh : Mesh
selection : Boolean
distance_min : Float
density_max : Float
density : Float
density_factor : Float
seed : Integer
Parameters#
distribute_method : str (default = ‘RANDOM’) in (‘RANDOM’, ‘POISSON’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
points : Points
normal : Vector
rotation : Vector