Node MusgraveTexture#

Geometry node name: Musgrave Texture
Blender type: Musgrave Texture

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Initialization#

from geonodes import nodes
node = nodes.MusgraveTexture(vector=None, w=None, scale=None, detail=None, dimension=None, lacunarity=None, offset=None, gain=None, musgrave_dimensions='3D', musgrave_type='FBM', label=None, node_color=None)

Arguments#

Input sockets#

  • vector : Vector

  • w : Float

  • scale : Float

  • detail : Float

  • dimension : Float

  • lacunarity : Float

  • offset : Float

  • gain : Float

Parameters#

  • musgrave_dimensions : str (default = ‘3D’) in (‘1D’, ‘2D’, ‘3D’, ‘4D’)

  • musgrave_type : str (default = ‘FBM’) in (‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • fac : Float