Node MusgraveTexture#
Geometry node name: Musgrave Texture
Blender type: Musgrave Texture
go to index
Initialization#
from geonodes import nodes
node = nodes.MusgraveTexture(vector=None, w=None, scale=None, detail=None, dimension=None, lacunarity=None, offset=None, gain=None, musgrave_dimensions='3D', musgrave_type='FBM', label=None, node_color=None)
Arguments#
Input sockets#
vector : Vector
w : Float
scale : Float
detail : Float
dimension : Float
lacunarity : Float
offset : Float
gain : Float
Parameters#
musgrave_dimensions : str (default = ‘3D’) in (‘1D’, ‘2D’, ‘3D’, ‘4D’)
musgrave_type : str (default = ‘FBM’) in (‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
fac : Float