Nodes in alphabetical order# main - nodes - nodes menus node class method name Accumulate Field Domain accumulate_field Align Euler to Vector Vector - align_euler_to_vector- AlignToVector functions align_euler_to_vector Arc Curve - Arc- ArcFromPoints Attribute Statistic Domain attribute_statistic / attribute_mean / attribute_median / attribute_sum / attribute_min / attribute_max / attribute_range / attribute_std / attribute_var / Geometry attribute_statistic Bezier Segment Curve BezierSegment Boolean Boolean Boolean Boolean Math Boolean b_and / b_or / b_not / nand / nor / xnor / xor / imply / nimply / functions b_and / b_or / b_not / nand / nor / xnor / xor / imply / nimply / Bounding Box Geometry - bounding_box- bounding_box_min- bounding_box_min Brick Texture Texture brick Capture Attribute Domain capture_attribute Geometry - capture_attribute- capture_attribute_node Checker Texture Texture checker Clamp Float - clamp- clamp_min_max- clamp_range functions - clamp- clamp_min_max- clamp_range Collection Info Geometry Collection Color Color Color ColorRamp Float color_ramp functions color_ramp Combine Color Color - RGB- HSV- HSL functions - combine_rgb- combine_hsv- combine_hsl Combine XYZ Vector Combine Compare Color - darker- brighter- equal- equal Float compare / less_than / less_equal / greater_than / greater_equal / equal / not_equal / Integer compare / less_than / less_equal / greater_than / greater_equal / equal / not_equal / String - equal- not_equal Vector compare / elements_less_than / elements_less_equal / elements_greater_than / elements_greater_equal / elements_equal / elements_not_equal / length_less_than / length_less_equal / length_greater_than / length_greater_equal / length_equal / length_not_equal / average_less_than / average_less_equal / average_greater_than / average_greater_equal / average_equal / average_not_equal / dot_product_less_than / dot_product_less_equal / dot_product_greater_than / dot_product_greater_equal / dot_product_equal / dot_product_not_equal / direction_less_than / direction_less_equal / direction_greater_than / direction_greater_equal / direction_equal / direction_not_equal / functions compare Cone Mesh Cone Convex Hull Geometry convex_hull Corners of Face Face - corners- corners_index- corners_total Mesh corners_of_face Corners of Vertex Mesh corners_of_vertex Vertex - corners- corners_index- corners_total Cube Mesh Cube Curve Circle Curve - Circle- CircleFromPoints Curve Handle Positions ControlPoint - handle_positions- left_handle_positions- right_handle_positions Curve Length Curve length Curve Line Curve - Line- LineDirection Curve of Point ControlPoint curve Curve curve_of_point Curve Tangent ControlPoint tangent Curve Tilt ControlPoint tilt Curve to Mesh Curve to_mesh Curve to Points Curve - to_points- to_points_count- to_points_length- to_points_evaluated Cylinder Mesh Cylinder Deform Curves on Surface Curve deform_on_surface Delete Geometry CloudPoint delete ControlPoint delete Edge - delete- delete_all- delete_edges- delete_faces Face - delete- delete_all- delete_edges- delete_faces Geometry delete Instance delete Mesh - delete_all- delete_edges- delete_faces Spline delete Vertex - delete- delete_all- delete_edges- delete_faces Distribute Points in Volume Volume - distribute_points- distribute_points_random- distribute_points_grid Distribute Points on Faces Face - distribute_points_random- distribute_points_poisson Mesh distribute_points_on_faces Domain Size CloudPoint count ControlPoint count Corner count Curve - domain_size- point_count- spline_count Edge count Face count Geometry domain_size Instance count Instances domain_size Mesh domain_size / point_count / face_count / edge_count / corner_count / Points domain_size Spline count Vertex count Dual Mesh Mesh dual_mesh Duplicate Elements CloudPoint duplicate ControlPoint duplicate Edge duplicate Face duplicate Geometry duplicate Instance duplicate Spline duplicate Vertex duplicate Edge Angle Edge - angle- unsigned_angle- signed_angle Edge Neighbors Edge neighbors Edge Paths to Curves Edge edge_paths_to_curves Mesh edge_paths_to_curves Edge Paths to Selection Mesh edge_paths_to_selection Edge Vertices Edge - vertices- vertices_index- vertices_position Edges of Corner Corner - edges- previous_vertex- next_vertex Mesh edges_of_corner Edges of Vertex Mesh edges_of_vertex Vertex - edges- edges_index- edges_total Endpoint Selection ControlPoint endpoint_selection Extrude Mesh Edge extrude Face extrude Mesh extrude Vertex extrude Face Area Face area Face is Planar Face is_planar Mesh face_is_planar Face Neighbors Face - neighbors- neighbors_vertex_count- neighbors_face_count Face of Corner Corner - face- face_index- index_in_face Mesh face_of_corner Face Set Boundaries Face face_set_boundaries Mesh face_set_boundaries Field at Index Domain field_at_index Geometry field_at_index Fill Curve Curve - fill- fill_triangles- fill_ngons Fillet Curve Curve - fillet- fillet_bezier- fillet_poly Flip Faces Face flip Mesh flip_faces Float Curve Float float_curve Float to Integer Float to_integer / round / floor / ceiling / truncate / Geometry Proximity CloudPoint proximity ControlPoint proximity Edge proximity Face proximity Geometry - proximity- proximity_points- proximity_edges- proximity_faces Vertex proximity Geometry to Instance Geometry to_instance functions geometry_to_instance Gradient Texture Texture gradient / gradient_linear / gradient_quadratic / gradient_easing / gradient_diagonal / gradient_spherical / gradient_quadratic_sphere / gradient_radial / Grid Mesh Grid Handle Type Selection ControlPoint handle_type_selection_node / handle_type_selection / handle_type_selection / handle_type_selection / handle_type_selection / handle_type_selection / ID Domain ID Geometry ID Ico Sphere Mesh IcoSphere Image Texture Image texture Texture image Index Domain - index- domain_index Geometry index Instance on Points CloudPoint instance_on_points ControlPoint instance_on_points Curve instance_on_points Instances - InstanceOnPoints- on_points Mesh instance_on_points Points instance_on_points Vertex instance_on_points Instance Rotation Instance rotation Instances rotation Instance Scale Instance scale Instances scale Instances to Points Instance to_points Instances to_points Integer Integer Integer Interpolate Domain Domain interpolate Geometry interpolate_domain Is Shade Smooth Face shade_smooth Mesh is_shade_smooth Is Spline Cyclic Spline cyclic Is Viewport Geometry is_viewport Join Geometry Geometry join functions join_geometry Join Strings String - join- string_join functions join_strings Magic Texture Texture magic Map Range Float map_range / map_range_linear / map_range_stepped / map_range_smooth / map_range_smoother / Vector map_range / map_range_linear / map_range_stepped / map_range_smooth / map_range_smoother / Material Material Material Material Index Face material_index Geometry material_index Spline material_index Material Selection Domain material_selection Geometry material_selection Math Float multiply_add / mul_add / power / pow / logarithm / log / sqrt / inverse_sqrt / absolute / abs / exponent / exp / minimum / min / maximum / max / math_less_than / math_greater_than / sign / math_compare / smooth_minimum / smooth_maximum / math_round / math_floor / math_ceil / math_truncate / math_trunc / fraction / fact / modulo / wrap / snap / ping_pong / sine / sin / cosine / cos / tangent / tan / arcsine / arcsin / arccosine / arccos / arctangent / arctan / arctan2 / sinh / cosh / tanh / to_radians / to_degrees / Integer multiply_add / mul_add / power / pow / logarithm / log / sqrt / inverse_sqrt / absolute / abs / exponent / exp / minimum / min / maximum / max / math_less_than / math_greater_than / sign / math_compare / smooth_minimum / smooth_maximum / math_round / math_floor / math_ceil / math_truncate / math_trunc / fraction / fact / modulo / wrap / snap / ping_pong / sine / sin / cosine / cos / tangent / tan / arcsine / arcsin / arccosine / arccos / arctangent / arctan / arctan2 / sinh / cosh / tanh / to_radians / to_degrees / functions math / multiply_add / mul_add / power / logarithm / log / sqrt / inverse_sqrt / absolute / abs / exponent / exp / minimum / min / maximum / max / math_less_than / math_greater_than / sign / math_compare / smooth_minimum / smooth_maximum / math_round / math_floor / math_ceil / math_truncate / math_trun / fraction / modulo / wrap / snap / ping_pong / sine / sin / cosine / cos / tangent / tan / arcsine / arcsin / arccosine / arccos / arctangent / arctan / arctan2 / sinh / cosh / tanh / to_radians / to_degrees / Merge by Distance Geometry merge_by_distance Vertex - merge_by_distance- merge_by_distance_connected Mesh Boolean Mesh - boolean_intersect- boolean_union- boolean_difference Mesh Circle Mesh Circle Mesh Island Face - island- island_index- island_count Mesh - island- island_index- island_count Mesh Line Mesh - Line- LineEndPoints- LineEndPointsResolution- LineOffset Mesh to Curve Edge to_curve Mesh to_curve Mesh to Points Mesh to_points Vertex to_points Mesh to Volume Mesh to_volume Vertex to_volume Mix Color mix / mix_darken / mix_multiply / mix_burn / mix_lighten / mix_screen / mix_dodge / mix_add / mix_overlay / mix_soft_light / mix_linear_light / mix_difference / mix_subtract / mix_divide / mix_hue / mix_saturation / mix_color / mix_value / Float mix Vector - mix- mix_uniform- mix_non_uniform functions float_mix / vector_mix / color_mix / color_darken / color_multiply / color_burn / color_lighten / color_screen / color_dodge / color_add / color_overlay / color_soft_light / color_linear_light / color_difference / color_subtract / color_divide / color_hue / color_saturation / color_color / color_value / Musgrave Texture Texture musgrave Named Attribute Domain named_attribute / named_float / named_integer / named_vector / named_color / named_boolean / Geometry named_attribute / named_float / named_integer / named_vector / named_color / named_boolean / Noise Texture Texture noise / noise_1D / noise_2D / noise_3D / noise_4D / Normal Domain normal Geometry normal Spline normal Object Info Object info / location / rotation / scale / geometry / Offset Corner in Face Corner offset_in_face Mesh offset_corner_in_face Offset Point in Curve ControlPoint offset Curve offset_point Pack UV Islands Face pack_uv_islands Mesh pack_uv_islands Points Points Points Points of Curve Curve points_of_curve Spline points Points to Vertices CloudPoint to_vertices Points to_vertices Points to Volume Points - to_volume- to_volume_size- to_volume_amount Position Domain position Geometry position Quadratic Bezier Curve QuadraticBezier Quadrilateral Curve Quadrilateral Radius CloudPoint radius ControlPoint radius Geometry radius Random Value Boolean Random Domain - random_float- random_integer- random_vector- random_boolean Float Random Geometry - random_float- random_integer- random_vector- random_boolean Integer Random Vector Random functions - random_float- random_integer- random_vector- random_boolean Raycast Geometry - raycast- raycast_interpolated- raycast_nearest Realize Instances Instances realize Remove Named Attribute Domain remove_named_attribute Geometry remove_named_attribute Replace Material Geometry replace_material Replace String String replace functions replace_string Resample Curve Curve - resample- resample_count- resample_length- resample_evaluated Spline - resample- resample_count- resample_length- resample_evaluated Reverse Curve Curve reverse RGB Curves Color rgb_curves functions rgb_curves Rotate Euler functions - rotate_euler- rotate_axis_angle Rotate Instances Instance rotate Instances rotate Sample Curve Curve sample Sample Index Domain sample_index Geometry sample_index Sample Nearest Corner sample_nearest Edge sample_nearest Face sample_nearest Geometry sample_nearest Vertex sample_nearest Sample Nearest Surface Mesh sample_nearest_surface Sample UV Surface Mesh sample_uv_surface Scale Elements Edge - scale_uniform- scale_single_axis Face - scale_uniform- scale_single_axis Mesh - scale_elements- scale_uniform- scale_single_axis Scale Instances Instance set_scale Instances set_scale Scene Time Float - Seconds- Frame Self Object Object Self Separate Color Color separate_color functions - separate_rgb- separate_hsv- separate_hsl Separate Components Geometry separate_components / mesh_component / curve_component / points_component / volume_component / instances_component / Separate Geometry ControlPoint separate Edge separate Face separate Geometry separate Instance separate Spline separate Vertex separate Separate XYZ Vector separate Set Curve Normal Spline - set_normal- normal Set Curve Radius ControlPoint - set_radius- radius Set Curve Tilt ControlPoint - set_tilt- tilt Set Handle Positions ControlPoint set_handle_positions / set_handle_positions_left / set_handle_positions_right / left_handle_positions / right_handle_positions / Set Handle Type ControlPoint - set_handle_type_node- set_handle_type Set ID Domain - set_ID- ID Geometry set_ID Set Material Face - set_material- material- material Geometry set_material Spline - set_material- material- material Set Material Index Face - set_material_index- material_index Geometry set_material_index Spline - set_material_index- material_index Set Point Radius CloudPoint radius Points set_point_radius Set Position Domain - set_position- position Geometry set_position Set Shade Smooth Face - set_shade_smooth- shade_smooth Mesh set_shade_smooth Set Spline Cyclic Spline - set_cyclic- cyclic Set Spline Resolution Spline - set_resolution- resolution Set Spline Type Spline - set_type- type- type Shortest Edge Paths Mesh shortest_edge_paths Slice String String slice functions slice_string Special Characters String - LineBreak- Tab Spiral Curve Spiral Spline Length Spline length Spline Parameter ControlPoint - parameter- parameter_factor- parameter_length- parameter_index Spline Resolution Spline resolution Split Edges Edge split Mesh split_edges Star Curve Star Store Named Attribute Domain store_named_attribute_no_selection Geometry store_named_attribute / store_named_boolean / store_named_integer / store_named_float / store_named_vector / store_named_color / String String String String Length String length functions string_length String to Curves String to_curves functions string_to_curves Subdivide Curve Curve subdivide Subdivide Mesh Mesh subdivide Subdivision Surface Mesh subdivision_surface Switch Boolean switch Collection switch Color switch Float switch Geometry switch Image switch Integer switch Material switch Object switch String switch Texture switch Vector switch functions switch / switch_float / switch_integer / switch_boolean / switch_vector / switch_string / switch_color / switch_object / switch_image / switch_geometry / switch_collection / switch_texture / switch_material / Transform Geometry transform Translate Instances Instance translate Instances translate Triangulate Face triangulate Mesh triangulate Trim Curve Curve - trim- trim_factor- trim_length UV Sphere Mesh UVSphere UV Unwrap Face uv_unwrap Mesh uv_unwrap Value Float Value Value to String Float to_string Integer to_string functions value_to_string Vector Vector Vector Vector Curves Vector curves Vector Math Vector add / subtract / sub / multiply / mul / divide / div / multiply_add / mul_add / cross_product / cross / project / reflect / refract / face_forward / dot_product / dot / distance / length / scale / normalize / absolute / abs / minimum / min / maximum / max / floor / ceil / fraction / fract / modulo / wrap / snap / sine / sin / cosine / cos / tangent / tan / Vector Rotate Vector rotate_euler / rotate_axis_angle / rotate_x / rotate_y / rotate_z / Vertex Neighbors Vertex - neighbors- neighbors_vertex_count- neighbors_face_count Vertex of Corner Corner vertex_index Mesh vertex_of_corner Viewer Domain - viewer- view Geometry - viewer- view Volume Cube Volume Cube Volume to Mesh Volume to_mesh Voronoi Texture Texture voronoi / voronoi_1D / voronoi_2D / voronoi_3D / voronoi_4D / Wave Texture Texture wave / wave_bands / wave_rings / wave_bands_sine / wave_bands_saw / wave_bands_triangle / wave_rings_sine / wave_rings_saw / wave_rings_triangle / White Noise Texture Texture white_noise / white_noise_1D / white_noise_2D / white_noise_3D / white_noise_4D /