Nodes in alphabetical order#

node

class

method name

Accumulate Field

Domain

accumulate_field

Align Euler to Vector

Vector

- align_euler_to_vector
- AlignToVector

functions

align_euler_to_vector

Arc

Curve

- Arc
- ArcFromPoints

Attribute Statistic

Domain

attribute_statistic / attribute_mean / attribute_median / attribute_sum / attribute_min / attribute_max / attribute_range / attribute_std / attribute_var /

Geometry

attribute_statistic

Bezier Segment

Curve

BezierSegment

Boolean

Boolean

Boolean

Boolean Math

Boolean

b_and / b_or / b_not / nand / nor / xnor / xor / imply / nimply /

functions

b_and / b_or / b_not / nand / nor / xnor / xor / imply / nimply /

Bounding Box

Geometry

- bounding_box
- bounding_box_min
- bounding_box_min

Brick Texture

Texture

brick

Capture Attribute

Domain

capture_attribute

Geometry

- capture_attribute
- capture_attribute_node

Checker Texture

Texture

checker

Clamp

Float

- clamp
- clamp_min_max
- clamp_range

functions

- clamp
- clamp_min_max
- clamp_range

Collection Info

Geometry

Collection

Color

Color

Color

ColorRamp

Float

color_ramp

functions

color_ramp

Combine Color

Color

- RGB
- HSV
- HSL

functions

- combine_rgb
- combine_hsv
- combine_hsl

Combine XYZ

Vector

Combine

Compare

Color

- darker
- brighter
- equal
- equal

Float

compare / less_than / less_equal / greater_than / greater_equal / equal / not_equal /

Integer

compare / less_than / less_equal / greater_than / greater_equal / equal / not_equal /

String

- equal
- not_equal

Vector

compare / elements_less_than / elements_less_equal / elements_greater_than / elements_greater_equal / elements_equal / elements_not_equal / length_less_than / length_less_equal / length_greater_than / length_greater_equal / length_equal / length_not_equal / average_less_than / average_less_equal / average_greater_than / average_greater_equal / average_equal / average_not_equal / dot_product_less_than / dot_product_less_equal / dot_product_greater_than / dot_product_greater_equal / dot_product_equal / dot_product_not_equal / direction_less_than / direction_less_equal / direction_greater_than / direction_greater_equal / direction_equal / direction_not_equal /

functions

compare

Cone

Mesh

Cone

Convex Hull

Geometry

convex_hull

Corners of Face

Face

- corners
- corners_index
- corners_total

Mesh

corners_of_face

Corners of Vertex

Mesh

corners_of_vertex

Vertex

- corners
- corners_index
- corners_total

Cube

Mesh

Cube

Curve Circle

Curve

- Circle
- CircleFromPoints

Curve Handle Positions

ControlPoint

- handle_positions
- left_handle_positions
- right_handle_positions

Curve Length

Curve

length

Curve Line

Curve

- Line
- LineDirection

Curve of Point

ControlPoint

curve

Curve

curve_of_point

Curve Tangent

ControlPoint

tangent

Curve Tilt

ControlPoint

tilt

Curve to Mesh

Curve

to_mesh

Curve to Points

Curve

- to_points
- to_points_count
- to_points_length
- to_points_evaluated

Cylinder

Mesh

Cylinder

Deform Curves on Surface

Curve

deform_on_surface

Delete Geometry

CloudPoint

delete

ControlPoint

delete

Edge

- delete
- delete_all
- delete_edges
- delete_faces

Face

- delete
- delete_all
- delete_edges
- delete_faces

Geometry

delete

Instance

delete

Mesh

- delete_all
- delete_edges
- delete_faces

Spline

delete

Vertex

- delete
- delete_all
- delete_edges
- delete_faces

Distribute Points in Volume

Volume

- distribute_points
- distribute_points_random
- distribute_points_grid

Distribute Points on Faces

Face

- distribute_points_random
- distribute_points_poisson

Mesh

distribute_points_on_faces

Domain Size

CloudPoint

count

ControlPoint

count

Corner

count

Curve

- domain_size
- point_count
- spline_count

Edge

count

Face

count

Geometry

domain_size

Instance

count

Instances

domain_size

Mesh

domain_size / point_count / face_count / edge_count / corner_count /

Points

domain_size

Spline

count

Vertex

count

Dual Mesh

Mesh

dual_mesh

Duplicate Elements

CloudPoint

duplicate

ControlPoint

duplicate

Edge

duplicate

Face

duplicate

Geometry

duplicate

Instance

duplicate

Spline

duplicate

Vertex

duplicate

Edge Angle

Edge

- angle
- unsigned_angle
- signed_angle

Edge Neighbors

Edge

neighbors

Edge Paths to Curves

Edge

edge_paths_to_curves

Mesh

edge_paths_to_curves

Edge Paths to Selection

Mesh

edge_paths_to_selection

Edge Vertices

Edge

- vertices
- vertices_index
- vertices_position

Edges of Corner

Corner

- edges
- previous_vertex
- next_vertex

Mesh

edges_of_corner

Edges of Vertex

Mesh

edges_of_vertex

Vertex

- edges
- edges_index
- edges_total

Endpoint Selection

ControlPoint

endpoint_selection

Extrude Mesh

Edge

extrude

Face

extrude

Mesh

extrude

Vertex

extrude

Face Area

Face

area

Face is Planar

Face

is_planar

Mesh

face_is_planar

Face Neighbors

Face

- neighbors
- neighbors_vertex_count
- neighbors_face_count

Face of Corner

Corner

- face
- face_index
- index_in_face

Mesh

face_of_corner

Face Set Boundaries

Face

face_set_boundaries

Mesh

face_set_boundaries

Field at Index

Domain

field_at_index

Geometry

field_at_index

Fill Curve

Curve

- fill
- fill_triangles
- fill_ngons

Fillet Curve

Curve

- fillet
- fillet_bezier
- fillet_poly

Flip Faces

Face

flip

Mesh

flip_faces

Float Curve

Float

float_curve

Float to Integer

Float

to_integer / round / floor / ceiling / truncate /

Geometry Proximity

CloudPoint

proximity

ControlPoint

proximity

Edge

proximity

Face

proximity

Geometry

- proximity
- proximity_points
- proximity_edges
- proximity_faces

Vertex

proximity

Geometry to Instance

Geometry

to_instance

functions

geometry_to_instance

Gradient Texture

Texture

gradient / gradient_linear / gradient_quadratic / gradient_easing / gradient_diagonal / gradient_spherical / gradient_quadratic_sphere / gradient_radial /

Grid

Mesh

Grid

Handle Type Selection

ControlPoint

handle_type_selection_node / handle_type_selection / handle_type_selection / handle_type_selection / handle_type_selection / handle_type_selection /

ID

Domain

ID

Geometry

ID

Ico Sphere

Mesh

IcoSphere

Image Texture

Image

texture

Texture

image

Index

Domain

- index
- domain_index

Geometry

index

Instance on Points

CloudPoint

instance_on_points

ControlPoint

instance_on_points

Curve

instance_on_points

Instances

- InstanceOnPoints
- on_points

Mesh

instance_on_points

Points

instance_on_points

Vertex

instance_on_points

Instance Rotation

Instance

rotation

Instances

rotation

Instance Scale

Instance

scale

Instances

scale

Instances to Points

Instance

to_points

Instances

to_points

Integer

Integer

Integer

Interpolate Domain

Domain

interpolate

Geometry

interpolate_domain

Is Shade Smooth

Face

shade_smooth

Mesh

is_shade_smooth

Is Spline Cyclic

Spline

cyclic

Is Viewport

Geometry

is_viewport

Join Geometry

Geometry

join

functions

join_geometry

Join Strings

String

- join
- string_join

functions

join_strings

Magic Texture

Texture

magic

Map Range

Float

map_range / map_range_linear / map_range_stepped / map_range_smooth / map_range_smoother /

Vector

map_range / map_range_linear / map_range_stepped / map_range_smooth / map_range_smoother /

Material

Material

Material

Material Index

Face

material_index

Geometry

material_index

Spline

material_index

Material Selection

Domain

material_selection

Geometry

material_selection

Math

Float

multiply_add / mul_add / power / pow / logarithm / log / sqrt / inverse_sqrt / absolute / abs / exponent / exp / minimum / min / maximum / max / math_less_than / math_greater_than / sign / math_compare / smooth_minimum / smooth_maximum / math_round / math_floor / math_ceil / math_truncate / math_trunc / fraction / fact / modulo / wrap / snap / ping_pong / sine / sin / cosine / cos / tangent / tan / arcsine / arcsin / arccosine / arccos / arctangent / arctan / arctan2 / sinh / cosh / tanh / to_radians / to_degrees /

Integer

multiply_add / mul_add / power / pow / logarithm / log / sqrt / inverse_sqrt / absolute / abs / exponent / exp / minimum / min / maximum / max / math_less_than / math_greater_than / sign / math_compare / smooth_minimum / smooth_maximum / math_round / math_floor / math_ceil / math_truncate / math_trunc / fraction / fact / modulo / wrap / snap / ping_pong / sine / sin / cosine / cos / tangent / tan / arcsine / arcsin / arccosine / arccos / arctangent / arctan / arctan2 / sinh / cosh / tanh / to_radians / to_degrees /

functions

math / multiply_add / mul_add / power / logarithm / log / sqrt / inverse_sqrt / absolute / abs / exponent / exp / minimum / min / maximum / max / math_less_than / math_greater_than / sign / math_compare / smooth_minimum / smooth_maximum / math_round / math_floor / math_ceil / math_truncate / math_trun / fraction / modulo / wrap / snap / ping_pong / sine / sin / cosine / cos / tangent / tan / arcsine / arcsin / arccosine / arccos / arctangent / arctan / arctan2 / sinh / cosh / tanh / to_radians / to_degrees /

Merge by Distance

Geometry

merge_by_distance

Vertex

- merge_by_distance
- merge_by_distance_connected

Mesh Boolean

Mesh

- boolean_intersect
- boolean_union
- boolean_difference

Mesh Circle

Mesh

Circle

Mesh Island

Face

- island
- island_index
- island_count

Mesh

- island
- island_index
- island_count

Mesh Line

Mesh

- Line
- LineEndPoints
- LineEndPointsResolution
- LineOffset

Mesh to Curve

Edge

to_curve

Mesh

to_curve

Mesh to Points

Mesh

to_points

Vertex

to_points

Mesh to Volume

Mesh

to_volume

Vertex

to_volume

Mix

Color

mix / mix_darken / mix_multiply / mix_burn / mix_lighten / mix_screen / mix_dodge / mix_add / mix_overlay / mix_soft_light / mix_linear_light / mix_difference / mix_subtract / mix_divide / mix_hue / mix_saturation / mix_color / mix_value /

Float

mix

Vector

- mix
- mix_uniform
- mix_non_uniform

functions

float_mix / vector_mix / color_mix / color_darken / color_multiply / color_burn / color_lighten / color_screen / color_dodge / color_add / color_overlay / color_soft_light / color_linear_light / color_difference / color_subtract / color_divide / color_hue / color_saturation / color_color / color_value /

Musgrave Texture

Texture

musgrave

Named Attribute

Domain

named_attribute / named_float / named_integer / named_vector / named_color / named_boolean /

Geometry

named_attribute / named_float / named_integer / named_vector / named_color / named_boolean /

Noise Texture

Texture

noise / noise_1D / noise_2D / noise_3D / noise_4D /

Normal

Domain

normal

Geometry

normal

Spline

normal

Object Info

Object

info / location / rotation / scale / geometry /

Offset Corner in Face

Corner

offset_in_face

Mesh

offset_corner_in_face

Offset Point in Curve

ControlPoint

offset

Curve

offset_point

Pack UV Islands

Face

pack_uv_islands

Mesh

pack_uv_islands

Points

Points

Points

Points of Curve

Curve

points_of_curve

Spline

points

Points to Vertices

CloudPoint

to_vertices

Points

to_vertices

Points to Volume

Points

- to_volume
- to_volume_size
- to_volume_amount

Position

Domain

position

Geometry

position

Quadratic Bezier

Curve

QuadraticBezier

Quadrilateral

Curve

Quadrilateral

Radius

CloudPoint

radius

ControlPoint

radius

Geometry

radius

Random Value

Boolean

Random

Domain

- random_float
- random_integer
- random_vector
- random_boolean

Float

Random

Geometry

- random_float
- random_integer
- random_vector
- random_boolean

Integer

Random

Vector

Random

functions

- random_float
- random_integer
- random_vector
- random_boolean

Raycast

Geometry

- raycast
- raycast_interpolated
- raycast_nearest

Realize Instances

Instances

realize

Remove Named Attribute

Domain

remove_named_attribute

Geometry

remove_named_attribute

Replace Material

Geometry

replace_material

Replace String

String

replace

functions

replace_string

Resample Curve

Curve

- resample
- resample_count
- resample_length
- resample_evaluated

Spline

- resample
- resample_count
- resample_length
- resample_evaluated

Reverse Curve

Curve

reverse

RGB Curves

Color

rgb_curves

functions

rgb_curves

Rotate Euler

functions

- rotate_euler
- rotate_axis_angle

Rotate Instances

Instance

rotate

Instances

rotate

Sample Curve

Curve

sample

Sample Index

Domain

sample_index

Geometry

sample_index

Sample Nearest

Corner

sample_nearest

Edge

sample_nearest

Face

sample_nearest

Geometry

sample_nearest

Vertex

sample_nearest

Sample Nearest Surface

Mesh

sample_nearest_surface

Sample UV Surface

Mesh

sample_uv_surface

Scale Elements

Edge

- scale_uniform
- scale_single_axis

Face

- scale_uniform
- scale_single_axis

Mesh

- scale_elements
- scale_uniform
- scale_single_axis

Scale Instances

Instance

set_scale

Instances

set_scale

Scene Time

Float

- Seconds
- Frame

Self Object

Object

Self

Separate Color

Color

separate_color

functions

- separate_rgb
- separate_hsv
- separate_hsl

Separate Components

Geometry

separate_components / mesh_component / curve_component / points_component / volume_component / instances_component /

Separate Geometry

ControlPoint

separate

Edge

separate

Face

separate

Geometry

separate

Instance

separate

Spline

separate

Vertex

separate

Separate XYZ

Vector

separate

Set Curve Normal

Spline

- set_normal
- normal

Set Curve Radius

ControlPoint

- set_radius
- radius

Set Curve Tilt

ControlPoint

- set_tilt
- tilt

Set Handle Positions

ControlPoint

set_handle_positions / set_handle_positions_left / set_handle_positions_right / left_handle_positions / right_handle_positions /

Set Handle Type

ControlPoint

- set_handle_type_node
- set_handle_type

Set ID

Domain

- set_ID
- ID

Geometry

set_ID

Set Material

Face

- set_material
- material
- material

Geometry

set_material

Spline

- set_material
- material
- material

Set Material Index

Face

- set_material_index
- material_index

Geometry

set_material_index

Spline

- set_material_index
- material_index

Set Point Radius

CloudPoint

radius

Points

set_point_radius

Set Position

Domain

- set_position
- position

Geometry

set_position

Set Shade Smooth

Face

- set_shade_smooth
- shade_smooth

Mesh

set_shade_smooth

Set Spline Cyclic

Spline

- set_cyclic
- cyclic

Set Spline Resolution

Spline

- set_resolution
- resolution

Set Spline Type

Spline

- set_type
- type
- type

Shortest Edge Paths

Mesh

shortest_edge_paths

Slice String

String

slice

functions

slice_string

Special Characters

String

- LineBreak
- Tab

Spiral

Curve

Spiral

Spline Length

Spline

length

Spline Parameter

ControlPoint

- parameter
- parameter_factor
- parameter_length
- parameter_index

Spline Resolution

Spline

resolution

Split Edges

Edge

split

Mesh

split_edges

Star

Curve

Star

Store Named Attribute

Domain

store_named_attribute_no_selection

Geometry

store_named_attribute / store_named_boolean / store_named_integer / store_named_float / store_named_vector / store_named_color /

String

String

String

String Length

String

length

functions

string_length

String to Curves

String

to_curves

functions

string_to_curves

Subdivide Curve

Curve

subdivide

Subdivide Mesh

Mesh

subdivide

Subdivision Surface

Mesh

subdivision_surface

Switch

Boolean

switch

Collection

switch

Color

switch

Float

switch

Geometry

switch

Image

switch

Integer

switch

Material

switch

Object

switch

String

switch

Texture

switch

Vector

switch

functions

switch / switch_float / switch_integer / switch_boolean / switch_vector / switch_string / switch_color / switch_object / switch_image / switch_geometry / switch_collection / switch_texture / switch_material /

Transform

Geometry

transform

Translate Instances

Instance

translate

Instances

translate

Triangulate

Face

triangulate

Mesh

triangulate

Trim Curve

Curve

- trim
- trim_factor
- trim_length

UV Sphere

Mesh

UVSphere

UV Unwrap

Face

uv_unwrap

Mesh

uv_unwrap

Value

Float

Value

Value to String

Float

to_string

Integer

to_string

functions

value_to_string

Vector

Vector

Vector

Vector Curves

Vector

curves

Vector Math

Vector

add / subtract / sub / multiply / mul / divide / div / multiply_add / mul_add / cross_product / cross / project / reflect / refract / face_forward / dot_product / dot / distance / length / scale / normalize / absolute / abs / minimum / min / maximum / max / floor / ceil / fraction / fract / modulo / wrap / snap / sine / sin / cosine / cos / tangent / tan /

Vector Rotate

Vector

rotate_euler / rotate_axis_angle / rotate_x / rotate_y / rotate_z /

Vertex Neighbors

Vertex

- neighbors
- neighbors_vertex_count
- neighbors_face_count

Vertex of Corner

Corner

vertex_index

Mesh

vertex_of_corner

Viewer

Domain

- viewer
- view

Geometry

- viewer
- view

Volume Cube

Volume

Cube

Volume to Mesh

Volume

to_mesh

Voronoi Texture

Texture

voronoi / voronoi_1D / voronoi_2D / voronoi_3D / voronoi_4D /

Wave Texture

Texture

wave / wave_bands / wave_rings / wave_bands_sine / wave_bands_saw / wave_bands_triangle / wave_rings_sine / wave_rings_saw / wave_rings_triangle /

White Noise Texture

Texture

white_noise / white_noise_1D / white_noise_2D / white_noise_3D / white_noise_4D /