Node NamedAttribute#
Geometry node name: Named Attribute
Blender type: Named Attribute
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Initialization#
from geonodes import nodes
node = nodes.NamedAttribute(name=None, data_type='FLOAT', label=None, node_color=None)
Arguments#
Input sockets#
name : String
Parameters#
data_type : str (default = ‘FLOAT’) in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘FLOAT_COLOR’, ‘BOOLEAN’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Data type dependant sockets#
Driving parameter : data_type in (‘FLOAT’, ‘INT’, ‘FLOAT_VECTOR’, ‘FLOAT_COLOR’, ‘BOOLEAN’)
Input sockets : []
Output sockets : [‘attribute’]
Output sockets#
attribute : data_type dependant