Node Transform#

Geometry node name: Transform
Blender type: Transform

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Initialization#

from geonodes import nodes
node = nodes.Transform(geometry=None, translation=None, rotation=None, scale=None, label=None, node_color=None)

Arguments#

Input sockets#

  • geometry : Geometry

  • translation : Vector

  • rotation : Vector

  • scale : Vector

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • geometry : Geometry