Node Switch#
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Initialization#
from geonodes import nodes
node = nodes.Switch(switch=None, false=None, true=None, input_type='GEOMETRY', label=None, node_color=None)
Arguments#
Input sockets#
switch : input_type dependant
false : input_type dependant
true : input_type dependant
Parameters#
input_type : str (default = ‘GEOMETRY’) in (‘FLOAT’, ‘INT’, ‘BOOLEAN’, ‘VECTOR’, ‘STRING’, ‘RGBA’, ‘OBJECT’, ‘IMAGE’, ‘GEOMETRY’, ‘COLLECTION’, ‘TEXTURE’, ‘MATERIAL’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Data type dependant sockets#
Driving parameter : input_type in (‘FLOAT’, ‘INT’, ‘BOOLEAN’, ‘VECTOR’, ‘STRING’, ‘RGBA’, ‘OBJECT’, ‘IMAGE’, ‘GEOMETRY’, ‘COLLECTION’, ‘TEXTURE’, ‘MATERIAL’)
Input sockets : [‘switch’, ‘false’, ‘true’]
Output sockets : [‘output’]
Output sockets#
output : input_type dependant