Node Triangulate#

Geometry node name: Triangulate
Blender type: Triangulate

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Initialization#

from geonodes import nodes
node = nodes.Triangulate(mesh=None, selection=None, minimum_vertices=None, ngon_method='BEAUTY', quad_method='SHORTEST_DIAGONAL', label=None, node_color=None)

Arguments#

Input sockets#

  • mesh : Mesh

  • selection : Boolean

  • minimum_vertices : Integer

Parameters#

  • ngon_method : str (default = ‘BEAUTY’) in (‘BEAUTY’, ‘CLIP’)

  • quad_method : str (default = ‘SHORTEST_DIAGONAL’) in (‘BEAUTY’, ‘FIXED’, ‘FIXED_ALTERNATE’, ‘SHORTEST_DIAGONAL’, ‘LONGEST_DIAGONAL’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • mesh : Mesh