Node Triangulate#
Geometry node name: Triangulate
Blender type: Triangulate
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Initialization#
from geonodes import nodes
node = nodes.Triangulate(mesh=None, selection=None, minimum_vertices=None, ngon_method='BEAUTY', quad_method='SHORTEST_DIAGONAL', label=None, node_color=None)
Arguments#
Input sockets#
mesh : Mesh
selection : Boolean
minimum_vertices : Integer
Parameters#
ngon_method : str (default = ‘BEAUTY’) in (‘BEAUTY’, ‘CLIP’)
quad_method : str (default = ‘SHORTEST_DIAGONAL’) in (‘BEAUTY’, ‘FIXED’, ‘FIXED_ALTERNATE’, ‘SHORTEST_DIAGONAL’, ‘LONGEST_DIAGONAL’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
mesh : Mesh