Node MagicTexture#
Geometry node name: Magic Texture
Blender type: Magic Texture
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Initialization#
from geonodes import nodes
node = nodes.MagicTexture(vector=None, scale=None, distortion=None, turbulence_depth=2, label=None, node_color=None)
Arguments#
Input sockets#
vector : Vector
scale : Float
distortion : Float
Parameters#
turbulence_depth : int (default = 2)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
color : Color
fac : Float