Node MagicTexture#

Geometry node name: Magic Texture
Blender type: Magic Texture

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Initialization#

from geonodes import nodes
node = nodes.MagicTexture(vector=None, scale=None, distortion=None, turbulence_depth=2, label=None, node_color=None)

Arguments#

Input sockets#

  • vector : Vector

  • scale : Float

  • distortion : Float

Parameters#

  • turbulence_depth : int (default = 2)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • color : Color

  • fac : Float