Node Vector Rotate#
main - nodes - nodes menus
geonodes name:
VectorRotate
bl_idname:
ShaderNodeVectorRotate
from geonodes import nodes
node = nodes.VectorRotate(vector=None, center=None, axis=None, angle=None, rotation=None, invert=False, rotation_type='AXIS_ANGLE')
Args:#
Input socket arguments:#
Node parameter arguments:#
invert (bool): default = False
rotation_type (str): default = ‘AXIS_ANGLE’ in (‘AXIS_ANGLE’, ‘X_AXIS’, ‘Y_AXIS’, ‘Z_AXIS’, ‘EULER_XYZ’)
Output sockets:#
vector : Vector
Implementation#
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