Node Magic Texture#

from geonodes import nodes

node = nodes.MagicTexture(vector=None, scale=None, distortion=None, turbulence_depth=2)

Blender Image

Args:#

Input socket arguments:#

Node parameter arguments:#

  • turbulence_depth (int): default = 2

Output sockets:#

Implementation#

Class or method name

Definition

Texture

magic

@staticmethod
def magic(vector=None, scale=None, distortion=None, turbulence_depth=2):

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