Node Magic Texture#
main - nodes - nodes menus
geonodes name:
MagicTexturebl_idname:
ShaderNodeTexMagic
from geonodes import nodes
node = nodes.MagicTexture(vector=None, scale=None, distortion=None, turbulence_depth=2)

Args:#
Input socket arguments:#
Node parameter arguments:#
turbulence_depth (int): default = 2
Output sockets:#
Implementation#
Class or method name |
Definition |
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