Node WaveTexture#
Geometry node name: Wave Texture
Blender type: Wave Texture
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Initialization#
from geonodes import nodes
node = nodes.WaveTexture(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, bands_direction='X', rings_direction='X', wave_profile='SIN', wave_type='BANDS', label=None, node_color=None)
Arguments#
Input sockets#
vector : Vector
scale : Float
distortion : Float
detail : Float
detail_scale : Float
detail_roughness : Float
phase_offset : Float
Parameters#
bands_direction : str (default = ‘X’) in (‘X’, ‘Y’, ‘Z’, ‘DIAGONAL’)
rings_direction : str (default = ‘X’) in (‘X’, ‘Y’, ‘Z’, ‘SPHERICAL’)
wave_profile : str (default = ‘SIN’) in (‘SIN’, ‘SAW’, ‘TRI’)
wave_type : str (default = ‘BANDS’) in (‘BANDS’, ‘RINGS’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
color : Color
fac : Float