Node WaveTexture#

Geometry node name: Wave Texture
Blender type: Wave Texture

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Initialization#

from geonodes import nodes
node = nodes.WaveTexture(vector=None, scale=None, distortion=None, detail=None, detail_scale=None, detail_roughness=None, phase_offset=None, bands_direction='X', rings_direction='X', wave_profile='SIN', wave_type='BANDS', label=None, node_color=None)

Arguments#

Input sockets#

  • vector : Vector

  • scale : Float

  • distortion : Float

  • detail : Float

  • detail_scale : Float

  • detail_roughness : Float

  • phase_offset : Float

Parameters#

  • bands_direction : str (default = ‘X’) in (‘X’, ‘Y’, ‘Z’, ‘DIAGONAL’)

  • rings_direction : str (default = ‘X’) in (‘X’, ‘Y’, ‘Z’, ‘SPHERICAL’)

  • wave_profile : str (default = ‘SIN’) in (‘SIN’, ‘SAW’, ‘TRI’)

  • wave_type : str (default = ‘BANDS’) in (‘BANDS’, ‘RINGS’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • color : Color

  • fac : Float