Node Triangulate#

from geonodes import nodes

node = nodes.Triangulate(mesh=None, selection=None, minimum_vertices=None, ngon_method='BEAUTY', quad_method='SHORTEST_DIAGONAL')

Blender Image

Args:#

Input socket arguments:#

Node parameter arguments:#

  • ngon_method (str): default = ‘BEAUTY’ in (‘BEAUTY’, ‘CLIP’)

  • quad_method (str): default = ‘SHORTEST_DIAGONAL’ in (‘BEAUTY’, ‘FIXED’, ‘FIXED_ALTERNATE’, ‘SHORTEST_DIAGONAL’, ‘LONGEST_DIAGONAL’)

Output sockets:#

Implementation#

Class or method name

Definition

Face

triangulate

def triangulate(self, minimum_vertices=None, ngon_method='BEAUTY', quad_method='SHORTEST_DIAGONAL'):

Mesh

triangulate

def triangulate(self, selection=None, minimum_vertices=None, ngon_method='BEAUTY', quad_method='SHORTEST_DIAGONAL'):

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