Node SubdivisionSurface#

Geometry node name: Subdivision Surface
Blender type: Subdivision Surface

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Initialization#

from geonodes import nodes
node = nodes.SubdivisionSurface(mesh=None, level=None, edge_crease=None, vertex_crease=None, boundary_smooth='ALL', uv_smooth='PRESERVE_BOUNDARIES', label=None, node_color=None)

Arguments#

Input sockets#

  • mesh : Mesh

  • level : Integer

  • edge_crease : Float

  • vertex_crease : Float

Parameters#

  • boundary_smooth : str (default = ‘ALL’) in (‘PRESERVE_CORNERS’, ‘ALL’)

  • uv_smooth : str (default = ‘PRESERVE_BOUNDARIES’) in (‘NONE’, ‘PRESERVE_CORNERS’, ‘PRESERVE_CORNERS_AND_JUNCTIONS’, ‘PRESERVE_CORNERS_JUNCTIONS_AND_CONCAVE’, ‘PRESERVE_BOUNDARIES’, ‘SMOOTH_ALL’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • mesh : Mesh