Node Vector Math#
main - nodes - nodes menus
geonodes name:
VectorMath
bl_idname:
ShaderNodeVectorMath
from geonodes import nodes
node = nodes.VectorMath(vector0=None, vector1=None, vector2=None, scale=None, operation='ADD')
Args:#
Input socket arguments:#
Node parameter arguments:#
operation (str): default = ‘ADD’ in (‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘DIVIDE’, ‘MULTIPLY_ADD’, ‘CROSS_PRODUCT’, ‘PROJECT’, ‘REFLECT’, ‘REFRACT’, ‘FACEFORWARD’, ‘DOT_PRODUCT’, ‘DISTANCE’, ‘LENGTH’, ‘SCALE’, ‘NORMALIZE’, ‘ABSOLUTE’, ‘MINIMUM’, ‘MAXIMUM’, ‘FLOOR’, ‘CEIL’, ‘FRACTION’, ‘MODULO’, ‘WRAP’, ‘SNAP’, ‘SINE’, ‘COSINE’, ‘TANGENT’)
Output sockets:#
Implementation#
Class or method name |
Definition |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Go to top - main - nodes - nodes menus