Node Math#

Geometry node name: Math
Blender type: Math

go to index

Initialization#

from geonodes import nodes
node = nodes.Math(value0=None, value1=None, value2=None, operation='ADD', use_clamp=False, label=None, node_color=None)

Arguments#

Input sockets#

  • value0 : Float

  • value1 : Float

  • value2 : Float

Parameters#

  • operation : str (default = ‘ADD’) in (‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘DIVIDE’, ‘MULTIPLY_ADD’, ‘POWER’, ‘LOGARITHM’, ‘SQRT’, ‘INVERSE_SQRT’, ‘ABSOLUTE’, ‘EXPONENT’, ‘MINIMUM’, ‘MAXIMUM’, ‘LESS_THAN’, ‘GREATER_THAN’, ‘SIGN’, ‘COMPARE’, ‘SMOOTH_MIN’, ‘SMOOTH_MAX’, ‘ROUND’, ‘FLOOR’, ‘CEIL’, ‘TRUNC’, ‘FRACT’, ‘MODULO’, ‘WRAP’, ‘SNAP’, ‘PINGPONG’, ‘SINE’, ‘COSINE’, ‘TANGENT’, ‘ARCSINE’, ‘ARCCOSINE’, ‘ARCTANGENT’, ‘ARCTAN2’, ‘SINH’, ‘COSH’, ‘TANH’, ‘RADIANS’, ‘DEGREES’)

  • use_clamp : bool (default = False)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • value : Float