Node Voronoi Texture#

from geonodes import nodes

node = nodes.VoronoiTexture(vector=None, w=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D')

Blender Image

Args:#

Input socket arguments:#

Node parameter arguments:#

  • distance (str): default = ‘EUCLIDEAN’ in (‘EUCLIDEAN’, ‘MANHATTAN’, ‘CHEBYCHEV’, ‘MINKOWSKI’)

  • feature (str): default = ‘F1’ in (‘F1’, ‘F2’, ‘SMOOTH_F1’, ‘DISTANCE_TO_EDGE’, ‘N_SPHERE_RADIUS’)

  • voronoi_dimensions (str): default = ‘3D’ in (‘1D’, ‘2D’, ‘3D’, ‘4D’)

Output sockets:#

Implementation#

Class or method name

Definition

Texture

voronoi

@staticmethod
def voronoi(vector=None, w=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D'):

voronoi_1D

@staticmethod
def voronoi_1D(w=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D'):

voronoi_2D

@staticmethod
def voronoi_2D(vector=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D'):

voronoi_3D

@staticmethod
def voronoi_3D(vector=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D'):

voronoi_4D

@staticmethod
def voronoi_4D(vector=None, w=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D'):

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