Node Voronoi Texture#
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geonodes name:
VoronoiTexture
bl_idname:
ShaderNodeTexVoronoi
from geonodes import nodes
node = nodes.VoronoiTexture(vector=None, w=None, scale=None, smoothness=None, exponent=None, randomness=None, distance='EUCLIDEAN', feature='F1', voronoi_dimensions='3D')
Args:#
Input socket arguments:#
Node parameter arguments:#
distance (str): default = ‘EUCLIDEAN’ in (‘EUCLIDEAN’, ‘MANHATTAN’, ‘CHEBYCHEV’, ‘MINKOWSKI’)
feature (str): default = ‘F1’ in (‘F1’, ‘F2’, ‘SMOOTH_F1’, ‘DISTANCE_TO_EDGE’, ‘N_SPHERE_RADIUS’)
voronoi_dimensions (str): default = ‘3D’ in (‘1D’, ‘2D’, ‘3D’, ‘4D’)
Output sockets:#
Implementation#
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