Node VectorMath#

Geometry node name: Vector Math
Blender type: Vector Math

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Initialization#

from geonodes import nodes
node = nodes.VectorMath(vector0=None, vector1=None, vector2=None, scale=None, operation='ADD', label=None, node_color=None)

Arguments#

Input sockets#

  • vector0 : Vector

  • vector1 : Vector

  • vector2 : Vector

  • scale : Float

Parameters#

  • operation : str (default = ‘ADD’) in (‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘DIVIDE’, ‘MULTIPLY_ADD’, ‘CROSS_PRODUCT’, ‘PROJECT’, ‘REFLECT’, ‘REFRACT’, ‘FACEFORWARD’, ‘DOT_PRODUCT’, ‘DISTANCE’, ‘LENGTH’, ‘SCALE’, ‘NORMALIZE’, ‘ABSOLUTE’, ‘MINIMUM’, ‘MAXIMUM’, ‘FLOOR’, ‘CEIL’, ‘FRACTION’, ‘MODULO’, ‘WRAP’, ‘SNAP’, ‘SINE’, ‘COSINE’, ‘TANGENT’)

Node label#

  • label : Geometry node display label (default=None)

  • node_color : Geometry node color (default=None)

Output sockets#

  • vector : Vector

  • value : Float