Node RotateEuler#
Geometry node name: Rotate Euler
Blender type: Rotate Euler
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Initialization#
from geonodes import nodes
node = nodes.RotateEuler(rotation=None, rotate_by=None, axis=None, angle=None, space='OBJECT', type='EULER', label=None, node_color=None)
Arguments#
Input sockets#
rotation : Vector
rotate_by : Vector
axis : Vector
angle : Float
Parameters#
space : str (default = ‘OBJECT’) in (‘OBJECT’, ‘LOCAL’)
type : str (default = ‘EULER’) in (‘AXIS_ANGLE’, ‘EULER’)
Node label#
label : Geometry node display label (default=None)
node_color : Geometry node color (default=None)
Output sockets#
rotation : Vector