Node Noise Texture#

from geonodes import nodes

node = nodes.NoiseTexture(vector=None, w=None, scale=None, detail=None, roughness=None, distortion=None, noise_dimensions='3D')

Blender Image

Args:#

Input socket arguments:#

Node parameter arguments:#

  • noise_dimensions (str): default = ‘3D’ in (‘1D’, ‘2D’, ‘3D’, ‘4D’)

Output sockets:#

Implementation#

Class or method name

Definition

Texture

noise

@staticmethod
def noise(vector=None, w=None, scale=None, detail=None, roughness=None, distortion=None, noise_dimensions='3D'):

noise_1D

@staticmethod
def noise_1D(w=None, scale=None, detail=None, roughness=None, distortion=None):

noise_2D

@staticmethod
def noise_2D(vector=None, scale=None, detail=None, roughness=None, distortion=None):

noise_3D

@staticmethod
def noise_3D(vector=None, scale=None, detail=None, roughness=None, distortion=None):

noise_4D

@staticmethod
def noise_4D(vector=None, w=None, scale=None, detail=None, roughness=None, distortion=None):

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