Simulate Particles#
simulate_particles


from pynodes import *
@tree
def simulate_particles(mesh: Mesh, velocity: VectorVelocity, force: VectorAcceleration):
points = mesh.distribute_points_on_faces().points
with frame("Velocity"):
velocity = velocity + RandomVector(-1, 1)
velocity.name = "Velocity"
with simulate(points, velocity) as zone:
points.set_position(offset=velocity * zone.delta_time)
zone.to_ouputs(points, velocity + force * zone.delta_time)
return points