Small Demos#
Voronoi Example#
Voronoi Example
from pynodes import *
@tree
def texture_example():
"""@material"""
a = VoronoiTexture("2D")
b = VoronoiTexture("2D", "DISTANCE_TO_EDGE")
with frame("Surface"):
with frame("Gray distance with edges"):
surface = a.distance + b.distance.less_than(0.01)
with frame("Cell color with edges"):
surface = a.color + b.distance.less_than(0.01)
return surface
Random Color#
Random Color
from pynodes import *
@tree
def random_color():
"""@material"""
shader = BsdfPrincipled()
# a list with ten bright hex color strings
bright_colors = ["#ff0000", "#ff8000", "#ffff00", "#80ff00", "#00ff00",
"#00ff80", "#00ffff", "#0080ff", "#0000ff", "#8000ff"]
shader['Base Color'] = shader.object_info.random.color_ramp_uniform(*bright_colors)
shader['roughness'] = 0.1
return shader
@tree
def geometry_nodes(mesh: Mesh):
return MeshIcoSphere(subdivisions=3).mesh.on_points(MeshIcoSphere(subdivisions=2).mesh)\
.set_shade_smooth().set_material("random_color")