pynodes.scene
#
Module Contents#
Classes#
Data#
API#
- pynodes.scene.is_4_0_beta_or_higher = None#
- class pynodes.scene.O(*args, **kwds)#
Bases:
pynodes.scene.ObjType
- mesh = None#
- plane = 'bpy.ops.mesh.primitive_plane_add()'#
- cube = 'bpy.ops.mesh.primitive_cube_add()'#
- torus = 'bpy.ops.mesh.primitive_torus_add()'#
- ico_sphere = 'bpy.ops.mesh.primitive_ico_sphere_add()'#
- monkey = 'bpy.ops.mesh.primitive_monkey_add()'#
- circle = None#
- cone = None#
- nurbs_path = None#
- bezier_curve = 'bpy.ops.curve.primitive_bezier_curve_add()'#
- empty_sphere = "bpy.ops.object.empty_add(type='SPHERE')"#
- class pynodes.scene.Mod(*args, **kwds)#
Bases:
pynodes.scene.ObjType
- geometry_nodes = 'NODES'#
- bevel = 'BEVEL'#
- subdivision = 'SUBSURF'#
- decimate = 'DECIMATE'#
- smooth = 'SMOOTH'#
- class pynodes.scene.Mat(*args, **kwds)#
Bases:
pynodes.scene.ObjType
- slots = None#
- class pynodes.scene.Key(type: pynodes.scene.ObjType, name: str)#
Initialization
- __eq__(__o: object) bool #
- __hash__() int #
- class pynodes.scene.Scene(data: dict[pynodes.scene.ObjType | pynodes.scene.Key | bpy.types.Object, dict])#
Initialization
- __getitem__(key)#
- load(clear_animation=True)#
- parse_modifier(k: pynodes.scene.Key, v: dict[str], obj: bpy.types.Object)#
- parse_mat_slots(obj: bpy.types.Object, material_names: list[str])#