pynodes.core
#
Module Contents#
Classes#
Base class of datasocks and geosocks, represents an output socket |
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Functions#
Decorate a function to make it represent a Node Tree. |
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Data#
API#
- pynodes.core.is_4_0_beta_or_higher = None#
- pynodes.core.camel_to_snake(name)#
- class pynodes.core.NodeWraper(bnode: bpy.types.Node)#
Initialization
- property outputs#
- property inputs#
- property color#
- property label: str#
- plug_inputs(inputs_all: list[tuple])#
- __setitem__(key: str | int, value)#
- class pynodes.core.SocketWraper(bsocket: bpy.types.NodeSocket)#
Initialization
- property default_value#
- class pynodes.core.Socket(bsocket: bpy.types.NodeSocket)#
Bases:
pynodes.core.SocketWraper
Base class of datasocks and geosocks, represents an output socket
Initialization
- bl_idname = 'NodeSocket'#
- property node#
- __call__(name: str)#
- __setitem__(key: str, value)#
- delete()#
- copy(number: int)#
- property name: str#
- link_tree_output(index: int = None)#
- func_ret_to_tree_output()#
- property linked_to_group_output#
- classmethod Input(default=None, name=None, min=None, max=None, description=None, bl_idname=None)#
- property Float#
- property Angle#
- property Distance#
- property Factor#
- property Percentage#
- property FloatTime#
- property FloatTimeAbsolute#
- property Unsigned#
- property Integer#
- property IntFactor#
- property IntPercentage#
- property IntUnsigned#
- property Boolean#
- property Vector#
- property VectorAcceleration#
- property VectorDirection#
- property VectorEuler#
- property VectorTranslation#
- property VectorVelocity#
- property VectorXYZ#
- property Color#
- property Geometry#
- property Mesh#
- property Points#
- property Volume#
- property Instances#
- property Curve#
- property String#
- property Object#
- property Collection#
- property Texture#
- property Material#
- property Image#
- property Shader#
- class pynodes.core.Tree(node_tree: bpy.types.NodeTree)#
Initialization
- tree: pynodes.core.Tree = None#
- property group_input_node#
- remove_orphan_input_node()#
- property group_output_node#
- property tree_output_node#
- property is_embedded#
True if self.btree is the node_tree of a material object
- property cur_frame#
Get the current layout for the newly created nodes.
- new_node(bl_idname: str, properties: list[tuple] = None, inputs: list[tuple] = None)#
- new_group_node(node_tree: bpy.types.NodeTree)#
- new_link(bsocket_from: bpy.types.NodeSocket, bsocket_to: bpy.types.NodeSocket)#
- new_input(type='NodeSocketGeometry', name='Geometry')#
- new_output(type='NodeSocketGeometry', name='Geometry')#
- frame(label='Layout')#
- simulate(*input_sockets: pynodes.core.Socket, fakes: list[int] | int = None)#
- repeat(*input_sockets: pynodes.core.Socket, iterations=1, fakes: list[int] | int = None)#
- class pynodes.core.Group(bnode: bpy.types.Node)#
Bases:
pynodes.core.NodeWraper
Initialization
- __call__(**kwargs)#
- __getitem__(name: str)#
- __setitem__(name: str, value)#
- class pynodes.core.Frame(bnode: bpy.types.Node)#
Bases:
pynodes.core.NodeWraper
Initialization
- bl_idname = 'NodeFrame'#
- class pynodes.core.SimulationInput(bnode: bpy.types.Node)#
Bases:
pynodes.core.NodeWraper
Initialization
- bl_idname = 'GeometryNodeSimulationInput'#
- property delta_time#
- class pynodes.core.SimulationOutput(bnode: bpy.types.Node)#
Bases:
pynodes.core.NodeWraper
Initialization
- bl_idname = 'GeometryNodeSimulationOutput'#
- link_from(socket: pynodes.core.Socket, index=0)#
- class pynodes.core.RepeatInput(bnode: bpy.types.Node)#
Bases:
pynodes.core.NodeWraper
Initialization
- bl_idname = 'GeometryNodeRepeatInput'#
- class pynodes.core.RepeatOutput(bnode: bpy.types.Node)#
Bases:
pynodes.core.NodeWraper
Initialization
- bl_idname = 'GeometryNodeRepeatOutput'#
- link_from(socket: pynodes.core.Socket, index=0)#
- class pynodes.core.SimulationZone(input_node: pynodes.core.SimulationInput, output_node: pynodes.core.SimulationOutput)#
Initialization
- to_outputs(*sockets: pynodes.core.Socket)#
- property delta_time#
- class pynodes.core.RepeatZone(input_node: pynodes.core.RepeatInput, output_node: pynodes.core.RepeatOutput)#
Initialization
- to_outputs(*sockets: pynodes.core.Socket)#
- class pynodes.core.Script(bnode: bpy.types.Node)#
Bases:
pynodes.core.NodeWraper
Initialization
- bl_idname = 'ShaderNodeScript'#
- __setitem__(key: str | int, value)#
- __getitem__(key: str | int)#
- property fac#
- property height#
- property color#
- property vector#
- pynodes.core.new_node(bl_idname: str, properties: list[tuple] = None, inputs: list[tuple] = None)#
- pynodes.core.new_link(bsocket_from: bpy.types.NodeSocket, bsocket_to: bpy.types.NodeSocket)#
- pynodes.core.Param = None#
- pynodes.core.RT = None#
- pynodes.core.get_param_name(param: inspect.Parameter) str #
- pynodes.core.dispath_tree(func: Callable)#
- pynodes.core.tree(func: Callable[pynodes.core.Param, pynodes.core.RT]) Callable[pynodes.core.Param, pynodes.core.RT] #
Decorate a function to make it represent a Node Tree.
The function documentation(docstring) defines the type of the Node Tree.
Examples:
@tree def node_group_name(): # A Geometry Node Group Tree with tree name `Node Group Name` ... @tree def foo(): # A Geometry Node Froup Tree with tree name `Node Group Name In __docstring__` '''Node Group Name In __docstring__''' @tree def node_group_name(): # A Shader Node Group Tree with tree name `Node Group Name` '''@Shader''' @tree def foo(): # A Shader Node Group Tree with tree name `Node Group Name In __docstring__` '''@Shader: Node Group Name In __docstring__''' @tree def mat_name(): # A material tree with material name `Mat Name` '''@Material''' @tree def foo(): # An material tree with material name `Mat Name In __docstring__` '''@Material: Mat Name In __docstring__''' @tree def world_name(): # A world shader tree with world name `World Name` '''@World''' @tree def foo(): # An world shader tree with world name `World Name In __docstring__` '''@World: World Name In __docstring__''' @tree def light_name(): # A light shader tree with light name `Light Name` '''@Light''' @tree def foo(): # An light shader tree with light name `Light Name In __docstring__` '''@Light: Light Name In __docstring__''' @tree def scene_name(): # A scene compositor tree with scene name `Scene Name` '''@Scene''' @tree def foo(): # A scene compositor tree with light name `Scene Name In __docstring__` '''@Scene: Scene Name In __docstring__''' @tree def scene_name(): # A scene compositor tree with scene name `Scene Name` '''@Compositor''' @tree def foo(): # A scene compositor tree with light name `Scene Name In __docstring__` '''@Compositor: Scene Name In __docstring__'''
- pynodes.core.frame(label='Layout')#
- pynodes.core.simulate(*input_sockets: pynodes.core.Socket, fakes: list[int] | int = None)#
- pynodes.core.repeat(*input_sockets: pynodes.core.Socket, iterations=1, fakes: list[int] | int = None)#
- pynodes.core.reload()#